Elements and Performance Criteria
- Define human-computer hardware interface devices
- Research common event handling systems
- Understand commonly used graphical user interface (GUI) widget sets
- Identify common widgets and their usage within an application environment
- Identify and review industry standard graphical user interface libraries and their relevancy within game-engine software
- Discuss considerations for selection of widgets within a game heads up display (HUD)
- Use human-computer interface devices and event handling call-backs in the creation of an application, showcasing captured events with GUI widgets
- Design a simple media software device
- Build and implement a simple media software device